Hi Planet X team! I’m Jikang. Here are my Unreal Engine and motion capture work samples.
UE5: Environment & Lighting Work Samples
UE5 Demo Reel
Jikang LiuCompilation of my UE5 real-time cinematics and gameplay demo, showcasing to-scale worldbuilding, lighting, rendering optimization, and cinematic shot composition.
ENSOULMENT: UE5.7 Short Film (Work-in-Progress)
Directed by Jikang Liu, with Technical Art by James RingA medieval vicar tries to resurrect her dead lover, whose remains bleed eternally on her altar in an abandoned church.
Responsible for: Art Direction, Storyboards, Color Scripts, Environment Layout, Scene Assembly, Lighting, Character Design, Character Modeling & Texturing, Character Animation
Blood FX, Cloth Simulation, Posession FX, UE5.7 Substrate Shaders, Painterly Post-Process Material, & Compositing by James Ring
Modeling & Texturing Breakdown: Vicar Malary | Dame Valentin
Motion Capture: Work Samples
WHITE SHAMAN Music Video
Responsible for all aspects. The concept is an underground idol performing the song in his basement studio.
Detailed project breakdown: link
Mocap Research & Documentation:
linkDeveloped with Rochele Gloor & Jinglei ‘Pinmo’ Shu
A webpage archive of my motion capture work while working as a mocap lab assistant under Rochele Gloor.
Includes research, test and documentation of Rokoko workflows, including retargeting and editing mocap for diverse character rigs (UE5 MetaHuman and Manny, Maya Adv Skeleton, Blender Rigify and Auto-Rig Pro).