Hi Planet X team! I’m Jikang. Here are my Unreal Engine and motion capture work samples. 


UE5: Environment & Lighting Work Samples

UE5 Demo Reel

Jikang Liu
Compilation of my UE5 real-time cinematics and gameplay demo, showcasing to-scale worldbuilding, lighting, rendering optimization, and cinematic shot composition.

ENSOULMENT: UE5.7 Short Film (Work-in-Progress)

Directed by Jikang Liu, with Technical Art by James Ring
A medieval vicar tries to resurrect her dead lover, whose remains bleed eternally on her altar in an abandoned church. 
 
Responsible for: Art Direction, Storyboards, Color Scripts, Environment Layout, Scene Assembly, Lighting, Character Design, Character Modeling & Texturing, Character Animation

Blood FX, Cloth Simulation, Posession FX, UE5.7 Substrate Shaders, Painterly Post-Process Material, & Compositing by James Ring

Modeling & Texturing Breakdown: Vicar Malary | Dame Valentin


UE5 real-time cinematic sequence
Shot 4: Real-time Screenshot from Unreal Engine
Shot 4: In-Engine View
Storyboards & Color Script
Character Posing Exploration


Motion Capture: Work Samples

WHITE SHAMAN Music Video

Directed by Jikang Liu

Responsible for all aspects. The concept is an underground idol performing the song in his basement studio.

Detailed project breakdown: link




Mocap Breakdown (Rokoko Studio + Blender 5.0)


Mocap retargeting
Foot contact editing in Rokoko Studio
Mocap cleanup & editing

Mocap Research & Documentation: 

link
Developed with Rochele Gloor & Jinglei ‘Pinmo’ Shu
A webpage archive of my motion capture work while working as a mocap lab assistant under Rochele Gloor.

Includes research, test and documentation of Rokoko workflows, including retargeting and editing mocap for diverse character rigs (UE5 MetaHuman and Manny, Maya Adv Skeleton, Blender Rigify and Auto-Rig Pro).