DAME VALENTIN: Original 3D Concept (2025)

Dame Valentin, a crusader knight, was canonized as a Saint after dying in battle. Her remains were stored in a reliquary mask, which her lover stole and used to resurrect her into an empty husk. 
She is intended to be an enemy boss in a Soulsborne-style game. Her fight has 3 stages, where she pulls out her 3 swords one-by-one to attack the player.

Sculpted in ZBrush, cloth simulation in Marvelous Designer.

 
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Concept Development

Valentine’s design is inspired by the Tarot card Three of Swords, and medieval reliquaries.

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Modeling Process




MALARY: Original Character Concept, Model, & Animation (2025)


Malary was appointed the Royal Vicar at Castle Nox, whose inhabitants are plagued by a disease that turns them into monsters. Many believe she is the demon responsible.
She is intended to be an NPC in a Soulsborne-style game. The player can talk to her, learn the story about Castle Nox, and receive quests from her.

Sculpted in ZBrush. Modeled, textured, and rigged in Blender.  Rendered in Unreal Engine 5.

Realtime render in Unreal Engine 5
Rendered in Blender Cycles

Since demons are usually associated with bulls, I incorporated elements like the horned headdress and septum ring into Malary’s design to evoke the imagery of a bull.
Concept development
Wireframe

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Project files


Lowpoly modeling
Zbrush sculpting
Lace cards
Handpaint Normal Map
Handpaint Albedo Map
Ruffles cloth simulation


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MALARY: PBR Texture (2025)

I made this PBR version of Malary’s texturing to experiment with realistic rendering.
Sculpted in ZBrush, modeled in Blender, textured in Substance Painter.


司徒核爆: Original Character Concept, Model, & Animation (2025)

Originally from an impoverished rural village, 司徒核爆(Situ Hebao) came to the city of Dongguan and found a job at a local salon as a hair washer. His dream is to become a hair stylist and open his own salon one day.

For this character, I was inspired by the Shamate subculture that was popular in China in the late 2000s - early 2010s, which was known for its outlandish fashion sense. 

Sculpted, modeled, textured, rigged, and animated in Blender.



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Game Demo

I made this combat game demo using Unreal Engine 5. I imported Situ Hebao as the protagonist, who is in a decrepit town using explosive attacks to fight zombies.

Player idle animations are made by me using Rokoko motion capture. Other animations are assets downloaded from the Fab/UE marketplace.

Environment models,  zombie model,  and Niagara effects are also downloaded from the Fab/UE marketplace.
Game environment is built and lit by me.

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Unreal Engine 5 Project Screenshots

Environment & Lighting Setup
Player Animation Blueprint
Player Character Blueprint
Enemy Behavior Tree & Character Blueprint
Health Bar UMG Setup
Fire Attack Blueprint


TERRA: Original Character Concept & Model (2025)

Terra is the protagonist of my WIP short film. Her story takes place within one crazy night in New York City, where she goes on a bender with her girlfriend on the night of her brother’s funeral.
Sculpted, modeled, textured, and rigged in Blender.


Original Character Concept, Model & Animation (2025)

I made this character to test out my 2.5D workflow. The animation below is a lip synch test recreating this scene from Interview with the Vampire (1994). 
Sculpted, modeled, textured, rigged, and animated in Blender. Composited in After Effects.