MALARY: Character Concept, Model, & Animation (2025)

Malary’s design is inspired by traditional gothic attire. I also incorporated elements reminiscent of a bull, because where I’m from, there is an association between bulls and demons.
Sculpted in ZBrush. Modeled, textured, rigged, and animated in Blender.  Composited in After Effects.


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Project files


Ruffles cloth simulation
Zbrush sculpting
Lowpoly modeling
Handpaint Albedo Map
Handpaint Normal Map



司徒核爆(SPIKYBOMB): Character Concept, Model, & Animation (2025)

For this character, I was inspired by the Shamate subculture that was popular in China in the late 2000s - early 2010s, which was known for its outlandish fashion sense. 
Sculpted, modeled, textured, rigged, and animated in Blender.



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SPIKYBOMB: Game Demo

I made this combat game demo with SpikyBomb using Unreal Engine 5. He is in a decrepit town using explosive attacks to fight zombies.

Player idle animations are made by me using Rokoko motion capture. Other animations are assets downloaded from the Fab/UE marketplace.
Environment models,  zombie model,  and Niagara effects are also downloaded from the Fab/UE marketplace.
Game environment is built and lit by me.

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Unreal Engine 5 Project Screenshots

Environment & Lighting Setup
Player Animation Blueprint
Player Character Blueprint
Enemy Behavior Tree & Character Blueprint
Health Bar UMG Setup
Fire Attack Blueprint


TERRA: Character Concept & Model (2025)

Terra is the protagonist of my WIP short film. Her story takes place within one crazy night in New York City, where she goes on a bender with her girlfriend on the night of her brother’s funeral.
Sculpted, modeled, textured, and rigged in Blender.


Character Concept, Model & Animation (2025)

I made this character to test out my 2.5D workflow. The animation below is a lip synch test recreating this scene from Interview with the Vampire (1994). 
Sculpted, modeled, textured, rigged, and animated in Blender. Composited in After Effects.